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NPC Generator

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Advanced [show]


Rangrim Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears a simple brown robe with pastel stripes complete with hood. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted necromantic powers by his dying sister.

Motivation: He wants revenge against dire rats; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism, Gifted. Bonds: Attractive, Slave. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Rangrim Rubyeye, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1900 sp. 1 Everburning torch.


Social Check DCs


Solomon Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. His tied-back hair is chestnut. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Solomon was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 2 years.

Motivation: Human compassion; and to be a crown-heir again

Ideals: Optimist, Logical. Flaws: Ugly, Racist. Bonds: Job. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Solomon Tattersall, Male Human Commoner 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic. Flaws: Insane. Bonds: Nature, Attractive, Slave. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Anselm Addington, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 30 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Salasar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has no crest. He has gold eyes and a green hat with a grey feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Salasar was born on a far northern plains where he grew up under the tutelage of his father, an expert Mayor. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Salasar Xephyrbahnor, Male Dragonborn Paladin 9
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 73 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)13 (+1) 17 (+3)17 (+3)
Skills Athletics +6, Investigation +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Red-brown spinel (70 gp). Aquamarine (700 gp). Black pearl (700 gp). Citrine (50 gp). Hematite (10 gp). Banded agate (10 gp). Red garnet (70 gp). Red spinel (70 gp).


Social Check DCs


Nuraval Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Nuraval Strakeln, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp.


Social Check DCs

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