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NPC Generator

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Advanced [show]


Godfrey Cason, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. In his 11th year, his parents were killed by a dire rats raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Godfrey Cason, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Coral (150 gp). Smoky quartz (80 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Nelkin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long white hair reaches down to his waist. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nelkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nelkin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Nelkin Stoutman, Male Halfling Monk 8
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 16
Hit Points 62 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +8, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d10-2, Ranged +8 / 2d10+5, Grapple +6

Possessions: 1500 gp.


Social Check DCs


Arannis Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'9". He wears tight fitting clothing which further accentuates his frame. His black hair is slicked back into a classic pompadour. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He pushes his goals aggressively. He is also a coward if confronted.

History: Arannis was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Secretive, Fearful, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Actor

Voice: Low rumbling, strings words together

Attributes [hide]

Arannis Boleem, Male Half-Elf Wizard 11
Medium (4'9") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 28 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 19 (+4)13 (+1)
Skills Investigation +4, Medicine +8
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 70 pp. Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. He has blue eyes and a grey hat with a green feather.

Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Adrik and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Adrik Silveraxe, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Nim Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This gray eyed northerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a island tribe. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Nim and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and he has a crush on the local performer

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Debt, Has a crush. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Nim Xistsrith, Male Elf Paladin 2
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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