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NPC Generator

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Advanced [show]


Rimple Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. His brown hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are blue.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north to a Butcher, Rimple learned a great deal about his father's area of expertise. A gifted student he started as a Courier, but he got bored and became a Butcher. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern

Flaws: Impulsive. Bonds: In love, Attractive, Job, Immigrant, Family. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Rimple Miggledy, Male Gnome Expert 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)11 (+0) 16 (+3)9 (-1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tan painted combat armor at almost all times. He wears a small hat to hide his balding. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised by priests from a young age. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Bertram Goldfound, Male Halfling Cleric 3
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dimble Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has moderate length red hair. His eyes are likewise amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He left for the east, certain he would find work there.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Military, Slave. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Dimble Fiddlefen, Male Gnome Wizard 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Deception +5, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp.


Social Check DCs


Dayereth Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He wears a simple red robe with blue stripes complete with hood, and his gloved hand is found clutching a mace. His blonde hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Elven people; and he is greedy

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Slave, Rich. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Dayereth Teinithra, Male Elf Commoner 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. White pearl (50 gp). Obsidian (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Remington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, green cloak. His golden hair is greasy and uncared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Shy, Greedy. Bonds: Nature, Guardian. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Balimaar Remington, Male Human Aristocrat 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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