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NPC Generator

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Advanced [show]


Trym Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a red tunic with white highlights, and long brown pants that bunch up around his shoes. His brown hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Mundane, Antagonistic. Bonds: Family, Military. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Trym Sibilans, Male Half-Elf Bard 3
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Heian Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Passionate, Philantrophist. Flaws: Ugly. Bonds: Slave. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Heian Ilphelkiir, Male Elf Expert 9
Medium (4'7") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 8000 sp. Moonstone (80 gp). Banded agate (14 gp). Aquamarine (500 gp). Obsidian (14 gp). Citrine (80 gp). Carnelian (80 gp). Aquamarine (500 gp). Obsidian (14 gp).


Social Check DCs


Lance Chester, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His red hair is thinning but still full. He has gleaming, smiling green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Attractive, Slave, Criminal record, Mentor. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Lance Chester, Male Human Cleric 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp.


Social Check DCs


Oppleby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. His black hair is cut jaggedly and amateurishly. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Oppleby would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Masseuse, who enjoyed hunting, Oppleby was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Flaws: Depressed. Bonds: Attractive, Military, Nature, Family. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Oppleby Folkor, Male Gnome Monk 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 77 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 500 pp. Silver comb with moonstones (700 gp). Jeweled gold crown (8000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his flail, and his gloved hand is found clutching a flail. He keeps his long black fur kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Detective in town.

History: He was raised by priests from a young age. A gifted student he started as a Miller, but he got bored and became a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: To be a Miller again; and sabotage a competitor

Bonds: Attractive, Religious, Job, Mentor. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ethereal Candle, Male Tabaxi Druid 7
Medium (6'8") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp.


Social Check DCs

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