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NPC Generator

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Halimath Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean brown cloak covering his clean studded leather. His red hair is greying along the sides and has receded to reveal a widow's peak. This green eyed northerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Expand his business; and further expansion of business

Ideals: Disciplined, Fighting, Philantrophist. Bonds: Military, Job. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Halimath Netyoive, Male Elf Sorcerer 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +7, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 80 pp.


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is renowned for his bright green suits and hats. He has done his best to style his red hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. His childhood dream was to be a Mercenary, but he was a colossal failure. He has achieved small success as a Actor.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Tod Wildheart, Male Halfling Sorcerer 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Dwarven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black crest is kept up in a ponytail inside a feathered hat. His gold eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He got into the Bookbinder business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azzakh took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Seeks redemption; and balancing his hectic life and new bookbinder responsibilities is difficult

Bonds: Job, Enemies, Nature, Has a crush, Criminal record. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Azzakh Zzzxaaxthroth, Male Dragonborn Sorcerer 5
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 500 gp. Blue sapphire (900 gp). Citrine (60 gp). Alexandrite (400 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He is bristling with hidden weapons, mostly scimitars and clubs. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north to a Sage, Heward learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Criminal record, Religious, Job. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Heward Palomarez, Male Human Sorcerer 11
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 28 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 19 (+4)10 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 160 pp. Smoky quartz (40 gp). Silver pearl (110 gp). Malachite (6 gp). White pearl (110 gp). Lapis lazuli (6 gp).


Social Check DCs


Crampernap Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. His ears are large.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the east. Through the years after Crampernap was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Crampernap's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Crampernap Horcusporcus, Male Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp. 1 Simple lock.


Social Check DCs

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