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Advanced [show]


Immeral Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a tan costume with the symbols of luck on his torso. His long auburn hair reaches down to his waist. He has a tattooed face.

Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Artistic, Logical. Bonds: Attractive, Slave, Military. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Immeral Suithrasas, Male Elf Aristocrat 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Black star sapphire (500 gp). Moss agate (10 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his hammer ready. His black hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. In his 13th year, his parents were killed by a giants raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Adventurer, Enemies. Occupation: Farmer

Voice: German accent

Attributes [hide]

Roger Heiser, Male Human Wizard 7
Medium (6'5") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 900 gp. Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His cinnamon fur is long and unkept. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Nimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: His religion dominates his actions; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Military, Religious, Adventurer. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Nimble Of Wine, Male Tabaxi Warrior 8
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Deep blue spinel (300 gp). Red garnet (160 gp). Star rose quartz (70 gp). Sardonyx (70 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilthur is combative with any and all who dare try his patience in the slightest.

History: Gilthur hails from a village terrorized by gnolls. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Miller again; and money/treasure

Ideals: Justice. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilthur Trollbleeder, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Musical instrument.


Social Check DCs


Akmen Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy tan pantaloons and a brown scarf. He has dyed his greying blue hair a little too much giving a sharp blue color. His eyes are likewise silver.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: When he was but 6 years old his parents immigrated from the north. Akmen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Sensitive, Racist. Bonds: Immigrant, Adventurer, Family. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Akmen Integrity, Male Tiefling Sorcerer 4
Medium (5'10") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Just what you see.


Social Check DCs

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