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Advanced [show]


Maagog Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears violet trousers with brown and black striped suspenders. He wears various colorful collared shirts. He keeps his green crest in a pixie cut. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He struck the Doctor job and began his own company from there.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Maagog Daardendrian, Male Dragonborn Expert 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Olgoth Read, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, blue, dusty cloak. He wears his hair in dreadlocks. This hazel eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Criminal record, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Olgoth Read, Male Half-Orc Monk 3
Medium (6'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ahrim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is braided into rings. His thin eyebrows rest above his beady white eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ahrim is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast plains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Ahrim Wary, Male Tiefling Warrior 18
Medium (6'9") Tiefling, Neutral Evil (CR 18)
Armor Class 9
Hit Points 163 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)11 (+0) 18 (+4)18 (+4)
Skills Nature +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 5d6-1, Ranged +5 / 5d6-1, Grapple -1

Possessions: 11000 gp. Banded agate (10 gp). Alexandrite (1000 gp). Eye agate (10 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp).


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is cut close to his head. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Cask Treat, Male Tabaxi Rogue 4
Medium (6'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Tourmaline (40 gp). Lapis lazuli (9 gp). Malachite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theren Firahel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, white, dusty cloak. His red hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Theren was born on a far southern plains where he grew up under the tutelage of his mother, an expert Spy. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions

Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Job, Religious. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Theren Firahel, Male Elf Aristocrat 11
Medium (5'5") Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 44 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +8, Sleight of Hand +8
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 80 pp. Gold and topaz bottle stopper cork (1500 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs

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