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Darrow Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is typically in his Healer uniform. His clothes are grease stained in places. His tied-back hair is blonde. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the east. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Opinionated, Entrepeneur. Bonds: Job, Poor, Immigrant. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Darrow Goodearth, Male Halfling Commoner 16
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 109 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 11
Languages Common, Halfling, Terran, Goblin, Draconic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6

Possessions: 8000 gp. Red garnet (140 gp). Emerald (500 gp). Fiery yellow corundum (500 gp). Banded agate (6 gp). Zircon (50 gp). Golden yellow topaz (1400 gp). Pink pearl (140 gp). Pink pearl (140 gp). Tiger eye turquoise (6 gp). Moss agate (6 gp). Star rose quartz (50 gp). Jet (140 gp). Alexandrite (1400 gp). Eye agate (6 gp). Banded agate (6 gp). Citrine (50 gp). Malachite (6 gp). Jasper (50 gp). Pink pearl (140 gp). Violet garnet (1400 gp).


Social Check DCs


Balam Talent, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and is pretty ugly. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small plains village. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Insane, Hedonist, Fearful. Bonds: Nature. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Balam Talent, Male Tiefling Fighter 4
Medium (6'4") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bathin Knack, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His hair is dark red and very short. He has a dull look in his gold eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Bathin and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Bathin Knack, Male Tiefling Adept 6
Medium (6'5") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item.


Social Check DCs


Spear Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy blue pantaloons and a tan scarf. He has orange fur. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Map Maker. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Spear is combative with any and all who dare try his patience in the slightest.

History: Spear hails from a village terrorized by giants. Cursed with unlife at a very young age, Spear has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by giants. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Justice. Flaws: Disease, Depressed. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Spear Of Snakes, Male Tabaxi Sorcerer 10
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 12 (+1)19 (+4)
Skills Athletics +5, Nature +7
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 2000 gp.


Social Check DCs


Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man prefers to wear green clothing when he does not wear armor. He has styled his brass crest well, parting it to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Norkruuth hails from a village terrorized by goblins. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He has worked as a Hunter like his father before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Joker, Professionalism. Flaws: Addict. Bonds: Enemies, Job, Criminal record. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Norkruuth Hshhsstoroth, Male Dragonborn Ranger 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 pp. Sardonyx (60 gp).


Social Check DCs

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