Grom Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears skinny pants and wears a violet and black robe with the hood down. His whole body is exceptionally muscular. He has moderate length chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Grom took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Shy, Disease. Bonds: Immigrant, Adventurer, Nature. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 210 pp.
Mugrunden Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His red crest is long and unkept. His gold eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Mugrunden was born on a far western plains where he grew up under the tutelage of his father, an expert Slave Trader. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Disciplined. Flaws: Ugly, Secretive, Mundane. Bonds: Poor, Immigrant. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Krimmon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green tunic with white highlights, and long tan pants that bunch up around his shoes. His red hair is styled in orderly dreadlocks. His brown eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: When he was but 6 years old his parents immigrated from the south. Through the years after Krimmon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Krimmon's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Krimmon and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Flaws: Disease, Antagonistic. Bonds: Military, Immigrant, Has a crush. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 16)
Armor Class 15
Hit Points 62 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon, Orc
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
Possessions: 3000 gp. Amethyst (130 gp). Blue star sapphire (1000 gp). Coral (130 gp). Pink pearl (130 gp). Jasper (80 gp). Jasper (80 gp). Rose (80 gp). Moonstone (80 gp). Chrysoberyl (130 gp). Lapis lazuli (8 gp). Bloodstone (80 gp). Zircon (80 gp). Star rose quartz (80 gp). Blue quartz (8 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gildmak Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt, and he perpetually has his longbow ready. With a patchy red beard and wild red hair. His eyes are likewise gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gildmak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Fighting, Passionate. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Healer’s kit.
Adelard Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with grey stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. When Adelard reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Persistence. Bonds: Attractive, Military, Adventurer. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
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