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Advanced [show]


Gerard Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He then took over the family business and is one of the better Mortician for hire.

Motivation: Further expansion of business.

Ideals: Athletic, Professionalism, Logical. Flaws: Insane. Bonds: Job. Occupation: Mortician

Voice: German accent

Attributes [hide]

Gerard Willoughby, Male Human Rogue 2
Medium (6'6") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Ar-Pratu Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. His arcane abilities were realized during a raid on his village. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Gifted. Flaws: Fearful. Bonds: Rich, Attractive, Criminal record. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Ar-Pratu Brownrigg, Male Half-Orc Bard 13
Medium (5'6") Half-Orc, True Neutral (CR 13)
Armor Class 10
Hit Points 100 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)9 (-1) 15 (+2)6 (-2)
Skills Stealth +4, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrak Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. His blonde hair is long and unkept. His amber eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.

History: Darrak lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a locksmith and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Military. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Darrak Foamtankard, Male Dwarf Warrior 8
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 82 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)16 (+3) 13 (+1)8 (-1)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1600 gp. Aquamarine (700 gp).


Social Check DCs


Astar Madness, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His black hair is lengthy and is close to two feet long. He has a dull look in his white eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a slaver, Astar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Mentor, Adventurer. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Astar Madness, Male Tiefling Wizard 18
Medium (5'5") Tiefling, Neutral Good (CR 18)
Armor Class 11
Hit Points 80 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 19 (+4)18 (+4)
Skills Investigation +6, Nature +6
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 5000 gp. Black pearl (1500 gp). Amethyst (100 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Silver pearl (100 gp). Tourmaline (100 gp). White pearl (100 gp). Golden yellow topaz (1500 gp). Tiger eye turquoise (7 gp). Sard (20 gp). Coral (100 gp). Amber (100 gp). Tiger eye turquoise (7 gp). Rock crystal (20 gp). Black star sapphire (700 gp). Black pearl (1500 gp). Banded agate (7 gp). Banded agate (7 gp). Black pearl (1500 gp). Violet garnet (1500 gp).


Social Check DCs


Tarhun Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing grey shirts, loose pants, and blazers most of the time and is in decent physical shape. His crest is short and copper. He has several tiny aquamarine earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Dragonborn Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Rich, Has a crush, Adventurer. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Tarhun Nemmonis, Male Dragonborn Paladin 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs

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