Zaffrab Welber, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and is dressed in a clean black cloak covering his clean studded leather. He wears his auburn hair up in a very large beehive style do. His hazel eyes peer out from beneath his top black hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp.
Ortegar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a blue feathered hat and blue clothes. He has styled his white hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a strong sense of loyalty to halfling people
Flaws: Shy, Racist, Antagonistic. Bonds: Enemies, Criminal record. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 43 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears pastel cloth garments or leather armor. He wears his hair in dreadlocks. His ears are large.
Personality: Alberich is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Poor, Family. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 90 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp. Golden yellow topaz (1500 gp).
Dreali Nailo, Male Elf [Permalink]
Personal [hide]
Description: A 4'10" eastern man, he wears dark leathers with embroidery. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise brown. His teeth are white and perfect.
Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them
History: Dreali was born the youngest of three triplets. Dreali was born on a far eastern island where he grew up under the tutelage of his mother, an expert Brewer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1100 gp. Brown-green garnet (70 gp). Red spinel (70 gp).
Cory Marston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail and is in decent physical shape. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.
History: Cory was raised in a hard working conservative environment. A gifted student he started as a Blacksmith, but he got bored and became a Sculptor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a blacksmith again
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 pp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!