Nordak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his auburn hair well, parting it to the left. He has several tiny ruby earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Joker. Flaws: Mundane. Bonds: Rich, Criminal record, Slave. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp.
Aerdeth Netyoive, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. He wears his red hair down. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Aerdeth was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A deep hatred of brigands; and wants to open a new tavern
Ideals: Fighting. Bonds: Attractive, Has a crush, Enemies, Job. Occupation: Seamstress
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Dayereth Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe, and he perpetually has his bastard sword ready. He wears his golden hair up. His otherwise smooth face is marked with small tiny scars.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Dayereth studied abroad. He moved out north to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and a rival would like him out of the picture
Ideals: Fighting, Gifted. Bonds: Criminal record, Has a crush, Adventurer. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 1600 sp. Sapphire pendant on gold chain (600 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Light wooden shield.
Ahvain Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling brown eyes.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Ahvain was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Brewer job and began his own company from there.
Motivation: A deep hatred of orcs; and he wants revenge against orcs
Ideals: Optimist. Flaws: Racist. Bonds: Rich, Job, Enemies. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 11 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1700 gp. Aquamarine (400 gp). Tourmaline (60 gp). Golden pearl (60 gp). Zircon (40 gp). White pearl (60 gp). Deep green spinel (60 gp). Violet garnet (400 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.
Trail Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a green armored body suit, with a simple black line shooting up and back down. His red fur is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Artistic, Joker. Bonds: Criminal record, Family. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1300 gp. Malachite (11 gp). Chalcedony (20 gp). Jasper (20 gp).
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