Gerald Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Opinionated, Artistic. Bonds: Attractive, Adventurer, Rich. Occupation: Bookbinder
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Bathin Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His purple hair is still thick. His fierce white eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Artistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 16)
Armor Class 9
Hit Points 118 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Aquamarine (1000 gp). Sardonyx (40 gp). Pink pearl (70 gp). Malachite (11 gp). Deep green spinel (70 gp). Brown-green garnet (70 gp). Chrysoprase (40 gp). Golden yellow topaz (1000 gp). Citrine (40 gp). Rhodochrosite (11 gp). Jet (70 gp). Jade (70 gp). Rhodochrosite (11 gp). Blue diamond (2000 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Onyx (40 gp). Freshwater pearl (11 gp). 1 Medium magic item. 1 Medium magic item.
Lone Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His cinnamon fur has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Glassblower in town.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Lone has worked very hard to control his curse. He has never given up on his singing dream.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Vonbin Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. His silver hair is smooth and relatively long. He has gleaming, smiling hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Vonbin was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He was granted arcane powers by his dying brother.
Motivation: Expand his business; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Antagonistic, Forgetful, Depressed. Bonds: Job. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
Possessions: 110 gp. Red garnet (160 gp). 1 Masterwork Uncommon Weapon.
Simon Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of crossbows on his belt, each one with a aquamarine on the hilt. His hair, while still mostly brown, has prominent grey streaks. He has amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Simon hails from a village terrorized by drow. He worked as a nervous Priest and found it very stressful. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Fighting, Disciplined. Bonds: Military, Enemies, Job. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 30000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
