Valafar Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak. His blue hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Valafar took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against giants
Ideals: Extrovert. Flaws: Ugly, Antagonistic, Insane. Bonds: Enemies, Nature. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Giant, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1300 sp. Hematite (12 gp). Aquamarine (400 gp). Rose (50 gp).
Raam Glory, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a pastel small hat and pastel clothes and is in decent physical shape. He has styled his blue hair well, parting it to the left. His gold eyes peer out from beneath his small pastel hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Further expansion of business; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Job. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 75 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 200 pp. Embroidered and bejeweled glove (1000 gp). Old masterpiece painting (2100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). An abacus with copper, silver and gold markers (120 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Jeweled gold crown (8000 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (500 gp).
Naeris Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his blonde hair up. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Naeris isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels the way he acts is they only way to get by in the world; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Rich, Attractive, Mentor. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Delg Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has blonde hair. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Delg grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Philantrophist. Bonds: Rich, Attractive, Immigrant, Adventurer, Nature. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 70 pp. Malachite (8 gp). Eye agate (8 gp).
Chad Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is red and very short. He has brown eyes and a brown hat with a grey feather.
Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the west. Cursed with a spirit at a very young age, Chad has worked very hard to control his curse. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He's looking for his big break.
Flaws: Ugly, Antagonistic, Forgetful, Disease. Bonds: Poor. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Celestial, Auran, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
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