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Advanced [show]


Merihim Talent, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky yellow painted plate armor. His long purple hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Merihim was left his father's suit of armor and trained in its use and care. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and further expansion of business

Ideals: Opinionated. Flaws: Hedonist. Bonds: Military, Job, Rich. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Merihim Talent, Male Tiefling Aristocrat 5
Medium (5'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Performance +3, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. Jade (130 gp). Golden pearl (130 gp). Jet (130 gp). Onyx (20 gp).


Social Check DCs


Nim Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'1". He tends to wear a large red jacket, and his gloved hand is found clutching a whip. His brown hair is smooth and relatively long. He has gleaming, smiling brown eyes.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: Marry his sister to traveling adventurers; and wishes to resurrect an old love

Flaws: Disease. Bonds: Family, Military, Job, In love. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Nim Arnuanna, Male Elf Warrior 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bellfounder. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his brown eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Mayor, but he got bored and became a Bellfounder. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Flaws: Sensitive. Bonds: Criminal record, Military, Job, Adventurer. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Ansley, Male Human Cleric 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Radomir Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Apothecary does. His moppish silver hair is in a traditional bowl cut. His fierce gray eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Radomir Kettlewhistle, Male Halfling Rogue 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)8 (-1) 12 (+1)16 (+3)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the south. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern.

Ideals: Passionate. Bonds: Family, Immigrant, Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Hupe Underfoot, Male Halfling Aristocrat 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Hematite (10 gp). 1 Minor magic item.


Social Check DCs

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