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NPC Generator

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Advanced [show]


Pikar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed northerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Pikar Wildheart, Male Halfling Sorcerer 5
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Mormo Speed, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. His hair is greying and his face has many wrinkles. His eyes are black and catlike.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He got into the Brewer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Persistence, Philantrophist. Flaws: Insane, Depressed. Bonds: Job. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Mormo Speed, Male Tiefling Warrior 1
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Miles Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of greataxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is black and very short. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Miles Tewksbury, Male Human Ranger 10
Medium (5'9") Human, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Arcana +6, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1400 gp. Black pearl (900 gp). Aquamarine (900 gp). Star ruby (800 gp). Blue quartz (14 gp).


Social Check DCs


Anverth Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long silver beard with little hanging trinkets. His fierce blue eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Adventurer, Nature. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Anverth Cobblelob, Male Gnome Monk 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Rurik Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Rurik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Rurik lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Flaws: Ugly, Shy, Disease. Bonds: Slave, Family. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Rurik Caebrek, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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