Ivellios Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Professionalism. Bonds: Attractive, Adventurer, Mentor. Occupation: Server
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Giant
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 8000 gp. Fiery yellow corundum (700 gp). Aquamarine (600 gp). Obsidian (13 gp). Peridot (40 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Onyx (40 gp). White opal (700 gp). Smoky quartz (40 gp). Red garnet (50 gp). Coral (50 gp). Freshwater pearl (13 gp). Carnelian (40 gp). Azurite (13 gp). Fire opal (700 gp). Banded agate (13 gp). Silver pearl (50 gp). Deep blue spinel (600 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kite In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a blue suit. He wears his cinnamon fur up. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Optimist. Flaws: Addict, Insomniac. Bonds: Adventurer, Mentor. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 14)
Armor Class 13
Hit Points 66 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: 400 pp. Rose (30 gp). Black opal (900 gp). Obsidian (14 gp). Jet (60 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple brown robe with tan stripes complete with hood. His auburn hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Dimble was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and to get a good night's sleep
Ideals: Passionate. Flaws: Ugly, Insomniac, Disease. Bonds: Military. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 12)
Armor Class 12
Hit Points 58 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 2000 gp. Moss agate (5 gp). Tiger eye turquoise (5 gp). Aquamarine (1200 gp). Silver pearl (130 gp). Iolite (20 gp). Tiger eye turquoise (5 gp). Blue quartz (5 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thar Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a tan collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His white hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a Fletcher, his mother struggled to pay the bills. Thar was born on a far southern plains where he grew up under the tutelage of his mother, an expert Animal Trainer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Immigrant. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Sethrekar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, red cloak. His black crest is braided into rings. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He feeds upon the attention of others.
History: Born to a Roofer, his mother struggled to pay the bills. In his 10th year, his parents were killed by a giants raid, leaving Sethrekar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
