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NPC Generator

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Advanced [show]


Frederick Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has no hair. His fierce green eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north his family was never financially stable. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in morningstar use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Frederick Harrington, Male Human Monk 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp. Amethyst (90 gp).


Social Check DCs


Roge Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown leather gloves, a brown jacket, and tight pants, and is pretty ugly. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. A true patriot, Roge would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Roge was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and halfling compassion

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Military, Slave. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roge Tallfellow, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'5" and typically wears green cloth garments or leather armor. His left leg appears badly burned and disfigured. His lavender fur is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Bonds: Nature, Rich. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Quick Running, Male Tabaxi Monk 10
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)17 (+3) 9 (-1)20 (+5)
Skills Insight +3, Persuasion +9
Senses Passive Perception 9
Languages Common, Orc, Celestial, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 18000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. Dalgal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family.

Flaws: Shy. Bonds: Poor, Attractive, Family, Nature. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Dalgal Ungart, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Hubert Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Junk Dealer. He keeps his white hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the west. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Hubert Hybrid, Male Half-Elf Bard 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp. An abacus with copper, silver and gold markers (70 gp).


Social Check DCs

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