Thamior Nailo, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Carpenter. His blonde hair is singed and shortened. His amber eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the south, certain he would find work there.
Motivation: A deep hatred of giants; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Immigrant, Adventurer, Enemies. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Raer Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel deerstalker hat and pastel clothes. He wears a deerstalker hat to hide his balding. He has gleaming, smiling green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Artistic. Flaws: Shy. Bonds: Slave, Criminal record. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Fargas Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: Fargas hails from a village terrorized by illithids. He was taken from his home at a very young age. He was granted druidic powers by his dying brother.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Slave. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 15)
Armor Class 14
Hit Points 97 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
Possessions: 500 pp. Fire opal (800 gp). Hematite (15 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Star ruby (800 gp). Rich purple corundum (800 gp). Deep green spinel (50 gp). Black pearl (1200 gp). 1 Medium magic item.
Dynamic Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky black painted plate armor. His red fur is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.
History: Dynamic was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Criminal record, Family, Adventurer, Debt. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1600 gp.
Zook Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his quarterstaff always slung over his shoulder. He is physically well-built. He keeps his long silver hair kept up in a rat tail. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.
History: Zook hails from a village terrorized by gnolls. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Servant and was forced into it by his family.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Servant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1100 sp. Jet (100 gp). 1 Masterwork Common Melee.
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