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Advanced [show]


Pushkrimp Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a yellow suit, grey shirt, and black tie. His golden hair is greasy and uncared for. His eyes are a pleasant brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Pushkrimp was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Pushkrimp Badger, Male Half-Orc Ranger 3
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 18 (+4)13 (+1)
Skills Medicine +6, Religion +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jak Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt, he is not a threatening figure. With bright brown hair and a scraggly beard. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 6 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He struck the Mason job and began his own company from there.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Justice, Impeccable. Bonds: Immigrant, Job, Adventurer. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Jak Bigheart, Male Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 500 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Akmen Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky green painted plate armor. His blue hair is smooth and relatively long. His eyes are silver and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Akmen studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miller soon after.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Akmen Disdain, Male Tiefling Sorcerer 8
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 80000 cp. Eye agate (5 gp). Tiger eye turquoise (5 gp). Black pearl (200 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggens Beren, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears grey cloth garments or leather armor. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: In love, Rich. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Wiggens Beren, Male Gnome Rogue 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is physically well-built. His chestnut hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Religious. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Odo Wentworth, Male Human Warrior 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills Perception +7, Religion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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