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NPC Generator

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Advanced [show]


Alex Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west. A gifted student he started as a Barrister, but he got bored and became a Healer. He then took over the family business and is one of the better Healer for hire.

Motivation: To reunite with his absent father; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Alex Hayes, Male Human Warrior 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 17 (+3)17 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Paymon Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and violet robe with the hood down. His white hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of southern immigrants he idolized his father. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paymon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many gnolls want him driven away.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Immigrant, Enemies. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Paymon Ennui, Male Tiefling Expert 18
Medium (5'10") Tiefling, Neutral Good (CR 18)
Armor Class 12
Hit Points 97 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Medicine +8, Nature +9
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2

Possessions: 13000 gp. Azurite (7 gp). Deep blue spinel (900 gp). Deep green spinel (100 gp). Black pearl (900 gp). Silver pearl (100 gp). Violet garnet (900 gp). Freshwater pearl (7 gp). Freshwater pearl (7 gp). Red spinel (100 gp). Smoky quartz (60 gp). Lapis lazuli (7 gp). Rich purple corundum (700 gp). Sard (60 gp). Chrysoberyl (100 gp). Moss agate (7 gp). Violet garnet (900 gp). Jasper (60 gp). Star rose quartz (60 gp). Eye agate (7 gp). Violet garnet (900 gp). Smoky quartz (60 gp). Banded agate (7 gp). Deep blue spinel (900 gp). Moss agate (7 gp). Coral (100 gp). 1 Medium magic item.


Social Check DCs


Zephan Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a red collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Zephan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Zephan studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He inherited the family business which he has now maintained for 2 years.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Zephan Sarcasm, Male Tiefling Cleric 6
Medium (5'0") Tiefling, True Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)15 (+2) 18 (+4)18 (+4)
Skills Intimidation +7, Survival +7
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 5000 sp.


Social Check DCs


Alexandre Byron, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his tan robe and has his whip always slung over his shoulder, and a wedding ring on his left hand. He has a small bristly mustache and wavy brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Flaws: Ugly, Shy, Impulsive. Bonds: In love, Poor. Occupation: Seamstress

Voice: Draws out vowels

Attributes [hide]

Alexandre Byron, Male Human Wizard 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp.


Social Check DCs


Enialis Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright tan suits and hats. His chestnut hair and beard is wavy and long. His eyes are amber and beady.

Personality: Enialis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Fighting. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Enialis Mellerelel, Male Half-Elf Commoner 3
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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