Stannor Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair is long and brown with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Stannor's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He struck the Bowyer job and began his own company from there.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Adventurer, Job. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1200 gp. Bloodstone (80 gp). Aquamarine (800 gp). Fiery yellow corundum (1600 gp). Deep blue spinel (800 gp). Chrysoberyl (140 gp). Eye agate (6 gp). Red garnet (140 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Feng Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a long, red, dusty cloak. His brown hair is singed and shortened. His amber unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of southern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Immigrant, Military. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Gnome, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Obsidian (8 gp). White pearl (40 gp). Carnelian (20 gp). Amber (40 gp).
Dench Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His hair is silver, silky, and of moderate length. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Dench grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Optimist, Logical. Flaws: Shy. Bonds: Rich, Attractive, Adventurer. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 12000 cp.
Zephan Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is still thick. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of eastern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Fighting, Philantrophist. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Average lock. 1 Spyglass. 1 Average lock. 1 Superior lock.
Theriatis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His golden hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and doesn't want to be a ruler and was forced into it by his family
Ideals: Professionalism. Flaws: Shy. Bonds: Military, Family. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
