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Advanced [show]


Erky Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long red hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Blacksmith, who enjoyed hunting, Erky was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Erky took refuge in the ruined castle and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Nature, Rich. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Erky Beren, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Mori, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears black trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His chestnut hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Armorer job and began his own company from there.

Motivation: Someone believes him a fraud; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Antagonistic. Bonds: Poor, Enemies, Nature, Job. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Theobald Mori, Male Human Ranger 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Travok Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports brown clothing, slightly heavier than average wear. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.

Personality: Travok speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Mundane, Insane. Bonds: Military, Rich. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Travok Brawnanvil, Male Dwarf Sorcerer 8
Medium (4'1") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 900 gp. Brown-green garnet (160 gp). Iolite (20 gp). Coral (160 gp).


Social Check DCs


Zedaar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey cloak. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He has always had a great fascination with Dragonborn culture. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist, Mundane, Depressed. Bonds: Military, Criminal record. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Zedaar Delmirev, Male Dragonborn Commoner 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 gp. 1 Average lock.


Social Check DCs


Oskar Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He wears green painted combat armor at almost all times. With bright chestnut hair and a scraggly beard. His blue unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Oskar lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has achieved small success as a Navigator.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Disease, Secretive. Bonds: Job, Family. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Oskar Caebrek, Male Dwarf Monk 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. Blue quartz (9 gp). Moonstone (70 gp). Banded agate (9 gp).


Social Check DCs

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