Mord Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing the road beaten gear of a warrior, marred by chocolates. His red hair has been sun bleached extensively. His brown eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Doctor in town.
History: Born to a pair of adventurers, Mord grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Fighting, Joker. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. Eye agate (10 gp).
Patrick Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. His auburn hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady gray eyes.
Personality: He dislikes all the random violence that takes place in the north. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Patrick's homeland. Patrick decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Breastplate.
Left-Handed Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a faded coat and loose pants complete with feathered hat. His black fur is heavily combed to the left. He has green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: To pay off his debts; and he is greedy
Ideals: Logical. Flaws: Shy. Bonds: Rich, Nature, Debt. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 98 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Draconic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.
Gerbo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man tends to wear a grey poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Joker, Gifted. Bonds: Rich, Family, Job. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Auran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Zaffrab Gummen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. With a patchy silver beard and wild silver hair. His eyes are likewise green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.
History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. After coming to the age of reason, Zaffrab took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Ideals: Passionate, Gifted. Bonds: Poor, Adventurer. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 150 gp.
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