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NPC Generator

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Advanced [show]


Hubert Clive, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Insane, Antagonistic, Ugly. Bonds: Rich. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Hubert Clive, Male Human Bard 7
Medium (6'3") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp. Rose (20 gp). Banded agate (13 gp). Rose (20 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purson Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of monstrous two handed axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Guard.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Job, Slave. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Purson Sage, Male Tiefling Aristocrat 5
Medium (6'4") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Dilettante. He keeps his white fur in a flapper bob. His hazel eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Smoking took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he loathes his own lifestyle

Flaws: Fearful, Depressed. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Smoking Peak, Male Tabaxi Monk 13
Medium (5'5") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 85 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)19 (+4)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 300 pp. Large well-done wool tapestry (200 gp). Gold music box (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Gold and topaz bottle stopper cork (900 gp). A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Richard Reed, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears many layers of old clothing at all times. He wears a small hat to cover his moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: Gifted from a young age, Richard studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Reed, Male Human Expert 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorbundus Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He has styled his white crest well, parting it to the left. His skin is flawless and his red eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Gorbundus Bhenkumbyrznaax, Male Dragonborn Commoner 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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