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NPC Generator

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Advanced [show]


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown cloak. His silver hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Rich, Criminal record. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Anselm Wellington, Male Human Ranger 10
Medium (6'1") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Investigation +5, Performance +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).


Social Check DCs


Dreali Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and he perpetually has his flail ready. With bright blonde hair and a scraggly beard. His ears are large.

Personality: Dreali is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: Dreali lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Dreali Othronus, Male Elf Paladin 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1700 sp.


Social Check DCs


Halimath Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has black hair. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Halimath was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Adventurer, Job. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Halimath Teinithra, Male Half-Elf Fighter 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Aramil Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears a worn and beaten armor. His red hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He feels threatened by others.

Ideals: Athletic, Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Aramil Floshem, Male Half-Elf Fighter 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Naal Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. His head has been shaved. His amber eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a brothel owner, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Mentor, Nature. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Naal Hildenman, Male Half-Elf Wizard 2
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 15 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 140 pp.


Social Check DCs

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