Carrie Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his violet boots flare out at the collars. He carries a battered glaive and tarnished greataxe as well. He has a long silver beard with little hanging trinkets. His eyes are hazel and beady.
Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. After a long history of fighting, Carrie and his spouse have recently divorced.
Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 57 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 2000 gp. Rhodochrosite (14 gp). Golden yellow topaz (300 gp). Iolite (20 gp). Deep blue spinel (300 gp). Iolite (20 gp). Violet garnet (300 gp). Fiery yellow corundum (500 gp). Rhodochrosite (14 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Altham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely blue suit with red socks and a vest with buckled shoes. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Unemployed, his mother struggled to pay the bills. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 48 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2400 gp. 1 Minor magic item.
Radomir Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light white in addition to tight pants. He wears his white hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Adventurer, Enemies. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 47 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1700 gp.
Grom Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His silver hair is kept up in a ponytail inside a small hat. His eyes are a pleasant amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Soapmaker, and he later adopted a second daughter.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family.
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Military, Family. Occupation: Soapmaker
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Lamlis Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear grey tank tops with blue pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.
History: Lamlis lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and to unite with his sister
Flaws: Insomniac, Selfish. Bonds: Immigrant, Rich, Family. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp. Smoky quartz (30 gp).
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