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NPC Generator

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Advanced [show]


Ratak Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His hair is auburn and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Sold as a small child to a brothel owner, Ratak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Mentor, Rich. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Ratak Jacobs, Male Half-Orc Fighter 1
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)6 (-2) 15 (+2)12 (+1)
Skills Arcana +0, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Clerebold Wheatley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Mercenary. His golden hair is unkempt and raggedy. He has violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mercenary job and began his own company from there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Clerebold Wheatley, Male Human Commoner 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Qualen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man dresses well, typically a more casual-formal manner. His chestnut hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and many goblins want him driven away

Flaws: Addict, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Qualen Dunben, Male Gnome Warrior 8
Small (3'5") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1000 gp. Bloodstone (70 gp). Chrysoprase (70 gp). Violet garnet (500 gp). Amber (140 gp). Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His blue crest is singed and shortened. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Religious, Military, Family. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Aristocrat 11
Medium (6'3") Dragonborn, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +6

Possessions: 220 pp. Fiery yellow corundum (1600 gp). Jet (100 gp). Chrysoprase (60 gp). Moonstone (60 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely grey suit with white socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his golden hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the south. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Shy, Forgetful. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Peter Brandon, Male Human Wizard 2
Medium (5'3") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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