Ethereal Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His fur is yellow and very short. He has gleaming, smiling green eyes.
Personality: Ethereal wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Ethereal studied abroad. His psionic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined, Gifted. Bonds: Attractive, Slave. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp.
Osco Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs, and he perpetually has his scythe ready. He has moderate length auburn hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Osco grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Halfling conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Logical. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Roge Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man wears a black cloak and cross-gartered brown stockings. He has a very tight haircut. He has several tiny emerald earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born the only child of a wealthy merchant. He has had some formal singing training, and achieved minor success. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 700 gp. An abacus with copper, silver and gold markers (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item.
Kildrak Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears pastel trousers with grey and white striped suspenders. He wears various colorful collared shirts. His hair is short and black. He has gray eyes.
Personality: He is extraordinarily eccentric. His job bores him to no end. He has decided to make it more interesting.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero
Flaws: Insane. Bonds: Adventurer, Criminal record, Religious, Enemies. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Half-Plate.
Azgrom Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a brown tunic with grey highlights, and long pastel pants that bunch up around his shoes. His left leg appears badly burned and disfigured. He is bald on top and has large white tufts of hair around his ears. He has hazel eyes.
Personality: Azgrom wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Azgrom was born in the west. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac.
Ideals: Disciplined, Persistence, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp. Blue quartz (7 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
