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NPC Generator

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Advanced [show]


Naill Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut short. His eyes are gray and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Elves.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He is content; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy, Racist, Mundane. Bonds: Job. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Naill Yaeldrin, Male Elf Wizard 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp.


Social Check DCs


Wobbles Leffery, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His white hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Wobbles was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. After coming to the age of reason, Wobbles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Wobbles Leffery, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 20 (+5)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Fiery yellow corundum (500 gp). Hematite (15 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears brown cloth garments or leather armor. He wears his blonde hair up. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Everard hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: Regain custody of his son; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Ugly. Bonds: Poor, Job, Family, Enemies. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Everard Connors, Male Half-Elf Aristocrat 4
Medium (5'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)19 (+4)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Adelard Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His red hair is slicked back into a classic pompadour. He has hazel eyes and a blue hat with a brown feather.

Personality: He will rave to anyone who will listen. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Adelard Tickle, Male Human Sorcerer 11
Medium (6'3") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Performance +4, Survival +4
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 290 pp. Onyx (20 gp). Amethyst (160 gp). Deep blue spinel (900 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His hair is blonde and very short. His green eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Adventurer, Thomas learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Adventurer job and began his own company from there.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and expand his business

Ideals: Fighting, Artistic. Flaws: Shy, Insane. Bonds: Job. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Thomas Axton, Male Human Aristocrat 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Obsidian (4 gp).


Social Check DCs

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