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NPC Generator

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Advanced [show]


Theobald Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blonde hair down. He has brown eyes and a brown hat with a black feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: Theobald was born in the west. At a young age he loved to build and create. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Adventurer, Military. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Theobald Caerdonel, Male Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Jasper (40 gp). Lapis lazuli (6 gp). Hematite (6 gp). 1 Breastplate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Frug Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Frug Horcusporcus, Male Gnome Expert 6
Small (3'7") Gnome, Lawful Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Draconic, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bagga Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears a fancy black suit. His left leg appears badly burned and disfigured. His brown hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bagga was born with his mother's beautiful face. Through the years after Bagga was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bagga's mother didn't care for him much, and the feeling was mutual. He's also a talented Dilettante, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Bagga Harlow, Male Half-Orc Ranger 9
Medium (6'7") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Abyssal, Undercommon, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Grom Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is matted, messy, and big. His ears are large.

Personality: Grom wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Guard, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Grom Beckwith, Male Half-Orc Rogue 4
Medium (6'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 24000 cp.


Social Check DCs


Clerebold Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and doesn't want to be a assassin and was forced into it by his family

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Rich, Family. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Dayton, Male Human Barbarian 6
Medium (5'0") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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