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NPC Generator

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Advanced [show]


Alex Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. He has a small bristly mustache and wavy brown hair. His fierce green eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Gifted, Artistic, Fighting. Flaws: Hedonist. Bonds: Attractive. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Alex Hadley, Male Human Warlock 11
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 2900 gp. Red garnet (160 gp). Moss agate (11 gp). Banded agate (11 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). Freshwater pearl (11 gp). Deep blue spinel (800 gp). Fire opal (1400 gp). Jade (160 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white shirt with thin brown vertical stripes and black pants. With bright brown hair and a scraggly beard. His eyes are a pleasant blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a wizard, Dreali was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Flaws: Ugly, Shy. Bonds: Poor, Family, Mentor. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Dreali Caphaxath, Male Elf Rogue 13
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 51 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Arcana +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). A silver and pearl hairclip (90 gp). Old masterpiece painting (1400 gp). Gold dragon comb with red garnet eye (600 gp). Gold cup set with emeralds (12000 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (6000 gp). Golden circlet with four aquamarines (6000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Medium magic item.


Social Check DCs


Cask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large green jacket. His yellow fur has been sun bleached extensively. His eyes are green and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Justice. Bonds: Enemies, Nature, Criminal record. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Cask Wind, Male Tabaxi Druid 3
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. Golden pearl (70 gp). 1 Backpack.


Social Check DCs


Guy Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a red shirt with thin white vertical stripes and tan pants. He is bald on top and has large chestnut tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

Guy Blumenthal, Male Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)18 (+4) 15 (+2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 20 pp.


Social Check DCs


Eldon Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. He keeps his blonde hair in a flapper bob. His green eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eldon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eldon. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Hedonist. Bonds: Immigrant, Criminal record, Debt. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Eldon Sympony, Male Gnome Monk 7
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Malachite (6 gp). Aquamarine (700 gp).


Social Check DCs

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