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Advanced [show]


Alvyn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white broad hat and white clothes. He wears a broad hat to cover his moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Poor, Job. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Alvyn Horcusporcus, Male Gnome Barbarian 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 132 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Medicine +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Amber (100 gp). Deep green spinel (100 gp). Amethyst (100 gp). Moss agate (7 gp). Golden yellow topaz (1200 gp). Onyx (80 gp). Smoky quartz (80 gp). Smoky quartz (80 gp). Brown-green garnet (100 gp). 1 Minor magic item.


Social Check DCs


Purban Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man typically wears yellow cloth garments or leather armor. He is muscular with a powerful set of arms. His brown hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Adventurer, Criminal record. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Purban Underbough, Male Halfling Fighter 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Purban Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety.

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Mentor. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Purban Stoutman, Male Halfling Rogue 3
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black cloak and cross-gartered pastel stockings. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Secretive, Impulsive. Bonds: Immigrant, Family. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Theodoric Garrick, Male Human Paladin 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp.


Social Check DCs


Qualen Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bounty Hunter. With a patchy silver beard and wild silver hair. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly, Insane, Impulsive. Bonds: Mentor, Family. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Qualen Oomtrowl, Male Gnome Adept 14
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 121 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 20 (+5)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Investigation +7
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 900 pp. White pearl (140 gp). Golden yellow topaz (300 gp). Brown-green garnet (140 gp). Chalcedony (20 gp). Obsidian (12 gp). Black opal (600 gp). Coral (140 gp). 1 Minor magic item.


Social Check DCs

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