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NPC Generator

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Advanced [show]


Borun Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has a long silver beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Borun grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Borun Swiftwhistle, Male Halfling Warrior 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp. Red-brown spinel (140 gp). 1 Banded mail.


Social Check DCs


Alex Yeardley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a worn and beaten armor, marred by teas. His head has been shaved. His hazel eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the south, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and marry his brother to traveling adventurers

Ideals: Justice, Artistic. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Alex Yeardley, Male Human Cleric 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 17 (+3)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 120 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Thamior Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. His hair is silver, silky, and of moderate length. His eyes are a pleasant blue.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: Thamior was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Thamior Eathalena, Male Elf Barbarian 11
Medium (4'7") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 89 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +4

Possessions: 1500 gp. Gold and topaz bottle stopper cork (1200 gp). Jeweled gold crown (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brass crest. He dresses like a well dressed Servant does. He has a hunchback. His brass crest is heavily combed to the right. His eyes are red and catlike.

Personality: A skeptical and narcissistic man, Shedinn's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business.

Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Shedinn Shestendeliath, Male Dragonborn Aristocrat 6
Medium (6'8") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Raam Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his falchion ready. His red hair is smooth and relatively long. His eyes are a pleasant red.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Terse, Fearful, Disease. Bonds: Attractive. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Raam Ideal, Male Tiefling Cleric 5
Medium (6'8") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 20000 cp. Jade (130 gp). Silver pearl (130 gp). Golden yellow topaz (1200 gp). Golden pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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