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Advanced [show]


Gunter Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is portly but not overly obese. He keeps his brown hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Spy business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Spy.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist, Fighting, Entrepeneur. Bonds: Nature, Job. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Gunter Leeming, Male Half-Elf Ranger 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears a top hat to hide his balding. His skin is flawless and his green eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Three Grass, Male Tabaxi Paladin 8
Medium (6'0") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 18 (+4)18 (+4)
Skills Arcana +5, Deception +7
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 70000 cp.


Social Check DCs


Râsh Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His auburn hair is cut short. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Attractive, Criminal record. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Râsh Conway, Male Half-Orc Sorcerer 7
Medium (6'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)8 (-1) 14 (+2)6 (-2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Freshwater pearl (7 gp). Violet garnet (500 gp).


Social Check DCs


Zepar Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in white turtlenecks beneath a yellow coat with brown slacks. His white hair is smooth and relatively long. His eyes are silver and catlike.

Personality: Zepar wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Secretive. Bonds: Military, Rich. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Zepar Sympathy, Male Tiefling Aristocrat 13
Medium (6'8") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 82 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +6

Possessions: 300 pp. Deep blue spinel (700 gp). Deep blue spinel (700 gp). 1 Medium magic item.


Social Check DCs


Frederick Atherton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His long silver hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: Frederick was raised in a hard working conservative environment. His childhood dream was to be a Layabout, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, In love, Religious. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Frederick Atherton, Male Human Commoner 10
Medium (5'1") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 14 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Arcana +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Blue quartz (4 gp).


Social Check DCs

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