Sapply Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich eastern family. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.
Motivation: A strong sense of loyalty to Gnomish people; and regain custody of his son
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Family. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp.
Oriax Flight, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. His chestnut hair is matted, messy, and big. His fierce red eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Chad Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. He wears his golden hair up in a very large beehive style do. His eyes are green and catlike.
Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.
History: The child of a Spice Merchant, who enjoyed hunting, Chad was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He has worked as a Laborer like his mother before him.
Motivation: Seeks redemption; and further expansion of business
Flaws: Selfish. Bonds: Attractive, Nature, Job, Criminal record. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Coral (140 gp).
Naal Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. His hair is long and blonde with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with writing.
History: He was raised by priests from a young age. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Jabbie Turen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. His red hair has been sun bleached extensively. His blue eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.
Motivation: To be a Junk Dealer again.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Malachite (14 gp). Azurite (14 gp). Azurite (14 gp). Alexandrite (300 gp).
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