Zûgor Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His chestnut hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Zûgor reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying sister.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 113 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
Possessions: Just what you see.
Kairon Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a very good compulsive liar and kleptomaniac.
History: He was born to loving parents in a slum to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kairon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kairon. He used his abilities to trick people and travel the world for free.
Motivation: He has a rivalry with the Church that dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane, Shy. Bonds: Poor, Attractive, Criminal record, Religious. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 250 pp. Jeweled electrum ring (2000 gp). Sapphire pendant on gold chain (2200 gp). Solid gold idol (400 gp). Black velvet mask with numerous citrines (170 gp). Black velvet mask with numerous citrines (170 gp). 1 Minor magic item.
Wymar Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt with thin grey vertical stripes and blue pants, and he perpetually has his longsword ready. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise gray.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Fighting. Flaws: Disease. Bonds: Job, Religious, Rich. Occupation: Beggar
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Star rose quartz (80 gp). Red spinel (80 gp). 1 Minor magic item.
Bertram Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers
Ideals: Professionalism. Bonds: Military, Rich, Adventurer, Family. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: A small bag of saffron. (30 gp). Finely wrought small gold bracelet (30 gp). Silver comb with moonstones (1000 gp). A small bag of saffron. (30 gp).
Arumawann Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor, and carries lances. He wears his black hair up. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Around other people he will do his best to conceal his emotions and appear jolly.
History: His mother raised him in a mountain cabin. He worked as a nervous Apothecary and found it very stressful. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: He wants revenge against goblins; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Job, Enemies. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 110 gp.
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