Nuraval Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: A powerful necromancer made him what he is. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Dynamic On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His long brown fur is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Opinionated. Bonds: Guardian, Poor, Adventurer. Occupation: Sellsword
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Gnome
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Black opal (1000 gp). Golden pearl (40 gp). Jade (40 gp). Aquamarine (1200 gp).
Mozikth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his copper crest well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Elven, Gnome
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thradal Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly black, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in a small village he learned the ways of the warrior from his father. In his 11th year, his parents were killed by a goblins raid, leaving Thradal alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thradal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins.
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 94 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 3000 gp. Deep blue spinel (600 gp). Red-brown spinel (50 gp). Clear bright green emerald (5000 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man wears silk and lounges about seductively. He has dyed his greying silver hair a little too much giving a sharp silver color. He is very pretty but has cold, dead eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Aramil was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism, Joker. Flaws: PTSD. Bonds: Attractive. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 83 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Amber (60 gp). Banded agate (11 gp). Golden yellow topaz (1100 gp). Obsidian (11 gp). Rhodochrosite (11 gp). Sard (30 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
