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NPC Generator

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Advanced [show]


Cockaby Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is still thick. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Cockaby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.

Motivation: Many brigands want him driven away; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Military, Adventurer, Enemies. Occupation: Server

Voice: Raspy

Attributes [hide]

Cockaby Boondiggles, Male Gnome Warlock 5
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10000 cp.


Social Check DCs


Drifting Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'6". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a scimitar. His white fur is kept up in a ponytail inside a broad hat. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drifting. He used his abilities to trick people and travel the world for free.

Motivation: He is greedy; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Server

Voice: Russian accent

Attributes [hide]

Drifting Of Stars, Male Tabaxi Sorcerer 14
Medium (5'6") Tabaxi, Neutral Evil (CR 14)
Armor Class 12
Hit Points 52 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs


Gerard Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. His long red hair reaches down to his waist. His eyes are gray and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Remein, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 800 gp. Violet garnet (900 gp). Fiery yellow corundum (900 gp). Fire opal (900 gp). 3 Acid flasks. 1 Holy water. 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his glaive ready. His blonde hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable. Flaws: Depressed, PTSD. Bonds: Military. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Everard Dumph, Male Human Fighter 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: Amethyst (70 gp).


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black leather gloves, a black jacket, and tight pants. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy, Insane. Bonds: Adventurer, Rich. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Tindall, Male Human Druid 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp. Banded agate (6 gp).


Social Check DCs

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