Gerald Elton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man wears professional attire. His blonde hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gerald was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He struck the Beggar job and began his own company from there.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 49 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Dabbledob Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His brown hair is lengthy. His fierce brown eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He enjoys reading and quiet.
History: He was born into a rich family. After coming to the age of reason, Dabbledob took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Barber.
Motivation: Wants to open a new tavern.
Ideals: Logical, Gifted. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 51 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 18 (+4) | 17 (+3) | 
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 29000 cp. 1 Minor magic item.
Varis Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly crossbows and sickles. His red hair is styled in orderly dreadlocks. His eyes are a pleasant hazel.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east his family was never financially stable. In his 14th year, his parents were killed by a dire rats raid, leaving Varis alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying brother.
Motivation: Someone believes him a fraud; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Criminal record, Enemies, Poor. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) | 
Senses Passive Perception 10
Languages Common, Elven, Infernal, Terran, Abyssal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp.
Frouse Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Frouse lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted arcane powers by his dying sister.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: Aquamarine (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.
Two Llamas Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered black stockings. He has a slight overbite and is overall scrawny. His lavender fur is singed and shortened. He is baby faced.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is afraid of women and trembles around them
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Two Llamas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Two Llamas. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Shy. Bonds: Criminal record, Religious, Enemies. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 | 2 | 
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
 

