Odo Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, black, dusty cloak and is in decent physical shape. His moppish brown hair is in a traditional bowl cut. He has several tiny amethyst earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Flaws: Terse. Bonds: Rich, Adventurer, Immigrant, Job, Military. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnoll, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. Amber (40 gp). Malachite (6 gp).
Sammal Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Weaver. His purple hair is lengthy. His eyes are gold and catlike.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against orcs; and someone believes him a fraud
Ideals: Gifted. Bonds: Enemies, Mentor, Job. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 10)
Armor Class 13
Hit Points 72 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).
Kite Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown cloak and cross-gartered blue stockings. His fur is yellow and curly. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Kite embodies much of what other species detest in the Tabaxis. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. Through the years after Kite was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kite's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 67 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: Just what you see.
Balam Agility, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple pastel robe with grey stripes complete with hood. He keeps his dark red hair in a flapper bob. His eyes are silver.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against drow; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp.
Kellen Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in pastel turtlenecks beneath a grey coat with black slacks. He has wavy auburn hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wishes to resurrect an old love; and he has a crush on the local bricklayer
Ideals: Joker, Entrepeneur. Flaws: Secretive. Bonds: Mentor, In love. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Undercommon, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3000 cp. Old masterpiece painting (500 gp). Cloth of gold vestments (150 gp). Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
