Dustin Barney, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His eyes are likewise hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Dustin was born in the west. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Dustin has worked very hard to control his curse. He has achieved small success as a Spice Merchant.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Persistence. Flaws: Antagonistic, Disease, Fearful. Bonds: Job. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 5000 sp.
Brottor Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. He is bald on top and has large red tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother.
Ideals: Impeccable, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 65 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Fallond Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a violet suit, brown shirt, and grey tie. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Fallond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a font of random trivia from the lore and stories he has discovered
History: Fallond hails from a village terrorized by goblins. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Artistic, Logical. Bonds: Enemies, Rich, Military. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp.
Aura Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His cinnamon fur is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A deep hatred of goblins.
Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Enemies, Family. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 80 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Black pearl (1600 gp). Smoky quartz (60 gp).
Dadalan Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tan Stetson hat and tan clothes. His copper crest is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Junk Dealer profession.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: To reunite with his old friends; and to be a junk dealer again
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Criminal record, Family, Adventurer. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 9000 sp.
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Their contribution stands as a beacon of hope for all adventurers!