Wymar Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army
Flaws: Greedy. Bonds: Nature, Military, Immigrant, Enemies. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Oloric Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. He keeps his golden hair in a flapper bob. His eyes are a pleasant blue.
Personality: Oloric wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Insane. Bonds: In love, Adventurer, Nature. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp.
Balimaar Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Justice, Gifted. Flaws: Forgetful. Bonds: Mentor. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Uthemar Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His golden hair is cut short. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Courier job and began his own company from there.
Motivation: Further expansion of business; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy. Bonds: Attractive, Immigrant, Military, Job. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Tricking Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a top hat to cover his moderate length black fur. His eyes are copper and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Tricking and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic. Flaws: Shy, Antagonistic, PTSD. Bonds: Religious. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
Possessions: 1700 gp. Moss agate (16 gp). Tourmaline (140 gp). Jasper (80 gp). Rhodochrosite (16 gp). Obsidian (16 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!