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Advanced [show]


Ar-Karo Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with brown pants, and carries falchions. He has a golden handlebar mustache and slicked back golden hair. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Ideals: Fighting, Philantrophist. Flaws: Ugly, Addict. Bonds: Military. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Ar-Karo Hampton, Male Half-Orc Monk 17
Medium (5'6") Half-Orc, Lawful Good (CR 17)
Armor Class 14
Hit Points 80 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +7, Medicine +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4

Possessions: 11000 gp. Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Jeweled electrum ring (6000 gp). Old masterpiece painting (1200 gp). Sapphire pendant on gold chain (2800 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Old masterpiece painting (1200 gp). Large well-done wool tapestry (100 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (70 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Modean Dare, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a tan suit. His hair is black, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: He got into the Hunter business at a young age. His martial abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Modean Dare, Male Tiefling Barbarian 4
Medium (5'9") Tiefling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)17 (+3) 13 (+1)20 (+5)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Giant, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 60 pp.


Social Check DCs


Hamil Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green shirt with thin pastel vertical stripes and violet pants. His moppish chestnut hair is in a traditional bowl cut. His green eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: To be a Ploughman again; and marry his sister to traveling adventurers

Ideals: Opinionated, Entrepeneur. Bonds: Rich, Family, Job. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Hamil Reedfellow, Male Halfling Fighter 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Elven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Rael Palomarez, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. His blonde hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: Gifted from a young age, Rael studied abroad. In his 16th year, his parents were killed by a illithids raid, leaving Rael alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: In love, Enemies. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Rael Palomarez, Male Half-Elf Commoner 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp. Rhodochrosite (16 gp).


Social Check DCs


Gardain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of northern immigrants he idolized his mother. He has had some formal painting training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Gardain Eversharp, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs

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