Hadarai Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this northern man wears a tan vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his white hair down. His thin eyebrows rest above his beady amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Hadarai was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Athletic, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Family. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 1900 sp.
Adran Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely tan suit with black socks and a vest with buckled shoes. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the west, but his parents moved at a very young age to the south. Adran was born on a far western forest where he grew up under the tutelage of his mother, an expert Hunter. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love.
Ideals: Opinionated, Extrovert. Flaws: Depressed. Bonds: Immigrant. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Rurik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. He wears his red hair up. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Disciplined. Bonds: Adventurer, Poor. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 40 pp.
Gerard Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered quarterstaff and tarnished shield as well. His blonde hair is thinning but still full. His green eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Fighting, Philantrophist. Bonds: Poor, Adventurer, Mentor. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Dabbledob Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and wears bulky black painted plate armor. His red hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Slave Trader profession.
History: Dabbledob was born with his father's beautiful face. After coming to the age of reason, Dabbledob took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up work as a Navigator and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Slave Trader again; and sabotage a competitor
Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Attractive, Job. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 9)
Armor Class 13
Hit Points 42 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp. Violet garnet (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!