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NPC Generator

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Advanced [show]


Alexandre Conway, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing green shirts, loose pants, and blazers most of the time. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Opinionated, Impeccable. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Conway, Male Human Druid 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Stannor Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a sickle. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Doctor profession.

History: The child of a Doctor, who enjoyed hunting, Stannor was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He has achieved small success as a Architect.

Motivation: Wants to raise his children well; and expand his business

Ideals: Fighting. Bonds: Poor, Attractive, Job, Nature, Family. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Stannor Underfoot, Male Halfling Bard 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 100 gp. Finely wrought small gold bracelet (70 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs


Randal Cooper, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears tattered old clothes. He has done his best to style his black hair to look like a famous performer. His amber eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a brothel owner, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has worked as a Locksmith like his mother before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Slave. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Randal Cooper, Male Human Adept 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Golden pearl (160 gp).


Social Check DCs


Garl Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He wears his chestnut hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. Garl abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Nature, Adventurer. Occupation: Painter

Voice: German accent

Attributes [hide]

Garl Colby, Male Half-Orc Warrior 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp. 1 Masterwork studded leather.


Social Check DCs


Cimer Terror, Male Tiefling [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His silver hair is smooth and relatively long. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Cimer was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Addict, Shy. Bonds: Adventurer, Attractive, Nature. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Cimer Terror, Male Tiefling Rogue 6
Medium (6'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 40 pp.


Social Check DCs

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