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NPC Generator

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Advanced [show]


Alberich Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Navigator like his father before him.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and his religion dominates his actions

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Religious. Occupation: Navigator

Voice: German accent

Attributes [hide]

Alberich Hammerstone, Male Dwarf Fighter 4
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His silver hair is still thick. His amber eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the west. He takes great joy in being the best Bricklayer in town.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Expand his business; and further expansion of business

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dalgal Gorunn, Male Dwarf Rogue 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 5 Acid flasks. 3 Holy water.


Social Check DCs


Rael Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries rapiers. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Rael embodies much of what other species detest in the Elves. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rael Netyoive, Male Elf Rogue 13
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 67 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Deception +5, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Dwarven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Finely wrought small gold bracelet (10 gp). Solid gold idol (600 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Gold music box (2000 gp). Jeweled electrum ring (5000 gp). 1 Medium magic item.


Social Check DCs


Roland Holton, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He carries a battered hand crossbow and tarnished longbow as well. His auburn hair is smooth and relatively long. His brown eyes peer out from beneath his feathered grey hat.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Barrister for hire.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Holton, Male Human Barbarian 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 400 sp. Large well-done wool tapestry (300 gp).


Social Check DCs


Roge Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large green jacket. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: The child of a Fletcher, who enjoyed hunting, Roge was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Antagonistic, Lazy, Depressed. Bonds: Nature, Criminal record. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Roge Fastfoot, Male Halfling Wizard 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 10 (+0)8 (-1)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 pp.


Social Check DCs

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