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Advanced [show]


Naal Aloro, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a brown vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and silver with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His violet eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Locksmith. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying brother.

Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Debt. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Naal Aloro, Male Elf Aristocrat 6
Medium (5'4") Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Undercommon, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Reid, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He has wavy chestnut hair. His eyes are violet and catlike.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. After coming to the age of reason, Anthony took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by orcs. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Anthony Reid, Male Human Bard 2
Medium (5'4") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp.


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear black tank tops with pastel pants. He has wavy black fur. His copper eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to prove his worth to the world

Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Drifting In the Wind, Male Tabaxi Warrior 4
Medium (6'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 18000 cp. Rhodochrosite (12 gp).


Social Check DCs


Dimble Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: An older man who has a large red mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. His white hair is braided into rings. This blue eyed westerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Born to a Fletcher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Retire the richest man in the west; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Dimble Umbodoben, Male Gnome Warrior 6
Small (3'2") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 4000 sp. Jasper (80 gp). Moss agate (4 gp). Aquamarine (800 gp). Jade (130 gp).


Social Check DCs


Baradad Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered pickaxe and tarnished greatsword as well. His blue crest is matted, messy, and big. His eyes are gold and he is always smoking a pipe.

Personality: Eccentric and domineering, Baradad will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken from his home at a very young age. He then took over the family business and is one of the better Mason for hire.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Religious, Slave. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Baradad Imbixtellrhyst, Male Dragonborn Aristocrat 4
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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