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Bathin Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His white eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Immigrant, Mentor. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bathin Cacophony, Male Tiefling Barbarian 7
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 81 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)18 (+4) 15 (+2)15 (+2)
Skills History +7, Nature +7
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Aquan, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Raam Glee, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Doctor. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Doctor, Raam learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. During his travels, Raam and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raam discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raam fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Disease. Bonds: Job, Adventurer, Criminal record. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Raam Glee, Male Tiefling Aristocrat 2
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs


Bûth Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a black broad hat and black clothes. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Born in the south his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Insane, Disease. Bonds: Poor, Religious. Occupation: Knight

Voice: Whispers

Attributes [hide]

Bûth Marlowe, Male Half-Orc Commoner 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 9 (-1)6 (-2) 17 (+3)7 (-2)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5

Possessions: 200 gp. Gold music box (1000 gp).


Social Check DCs


Whurbin Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His silver hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he wants revenge against drow

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Military, Adventurer. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Whurbin Ironfist, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Frouse Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His head has been shaved. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north to a Seamstress, Frouse learned a great deal about his mother's area of expertise. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: Marry his brother to traveling adventurers.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frouse Humplebumple, Male Gnome Expert 13
Small (3'5") Gnome, Neutral Evil (CR 13)
Armor Class 13
Hit Points 85 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)8 (-1) 17 (+3)9 (-1)
Skills History +3, Insight +7
Senses Passive Perception 13
Languages Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: Red-brown spinel (140 gp). Tiger eye turquoise (15 gp). 1 Medium magic item.


Social Check DCs

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