Tordek Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a grey armored body suit, with a simple yellow line shooting up and back down. His red hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes and a grey hat with a yellow feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the south, but his parents moved at a very young age to the east. He was an apprentice working in his father's forge. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Extrovert. Bonds: Job, Immigrant. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Alexandrite (200 gp).
Percival Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a faded coat and loose pants complete with deerstalker hat, marred by teas. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small plains village. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Insane, Insomniac. Bonds: Rich, Nature. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 44 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Undercommon, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
Possessions: 3000 gp. Golden yellow topaz (1100 gp). Onyx (70 gp). Eye agate (15 gp). Chalcedony (70 gp). Black pearl (1100 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown costume with the symbols of his god on his torso. His golden hair is singed and shortened. He has several tiny aquamarine earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.
History: He was born in the north. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Rich. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Damien Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair, when down, is lengthy. His thin eyebrows rest above his beady violet eyes.
Personality: Damien is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: He was born several months after his father was called into army service. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 58 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 12000 gp. Freshwater pearl (11 gp). Chrysoberyl (160 gp). Banded agate (11 gp). Aquamarine (500 gp). Black star sapphire (1300 gp). Zircon (70 gp).
Henry Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His auburn hair and beard is wavy and long. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: Henry hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Enemies. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
